This is an example of 3D modeling and texturing for game art assets. Created in 3DS Max 8 using poly by poly method.
There's also an animation test of the cockpit roof and gun arm in motion. Quicktime - 1.5 MB
This model is currently around 6000 tris (before optimization) - untextured (as of now). The shaded examples are rendered in Brazil with the Car Paint material, Glass, and Chrome.
The latest version of Quicktime is required to view the animation. Download it HERE.
